Monday, June 4, 2018

Apple unveils a new set of ‘digital wellness’ features for better managing screen time

Apple has become the latest tech giant to prioritize digital wellbeing. At its Worldwide Developer Conference this morning, Apple announced a series of new controls that will allow iOS users to monitor how much time they spend on devices, set time limits on app usage, control the distraction of notifications, and control the device usage for their children, as well.

The addition of these features was previously leaked by Bloomberg, but the details on how they worked wasn’t yet known.

In the upcoming version of the iOS 12 software for iPhone and iPad, Apple will include a series of features focused on digital wellness, starting with an upgraded Do Not Disturb feature that will help people who tend to look at their iPhone at night, and then find themselves distracted by the excessive notifications. With Do Not Disturb during bedtime, you can configure so your iPhone doesn’t show your notifications when you look at your phone at night, during hours you customize.

In addition, this feature will include a new morning wakeup screen, that’s similarly bare of notifications so you are “gently eased into your day.”

In Control Center, you can configure when Do Not Disturb will end, as well.
Meanwhile, Apple is also introducing better ways to manage your notifications. Siri will even suggest to you which notifications you should turn off, based on which apps it knows you’re no longer using.

But even more useful, perhaps, is support for grouped notifications. That means notifications will not just be grouped by app, but also by topic and thread. You can tap into these groups and look at those from a particular app, and you can triage all those grouped notifications with a single swipe.

Another part of Apple’s digital wellbeing features include reporting over how you spend time on your device.

This include a weekly activity summary that shows you how you used your iPhone or iPad during the week. This full activity report will show you how much time your spending on your device and in apps, and how that breaks down per day. You can also see which apps are sending you the most notifications, so you can make better decisions about which apps’ notifications you may want to disable.

And another feature lets you set time limits for apps that take up your downtime, which you’d like to be more thoughtful about, in terms of your usage. When your time is about up, you’ll get an alert, and when the time is up, a new “Times Up” screen comes up. You can extend your time, if need be, Apple notes.

Other new features are aimed at families who want to control screen time for their children. This includes an activity report for parents and kids, and the option of creating allowances for kids. A “downtime” option will help kids to unplug, and parents can limit app usage by category or individual whitelisted apps. That way, parents can make sure critical apps will still work even during downtime, like the phone app.

All this is configured by parents remotely from their own device, says Apple.

Apple is not the first tech company to rethink its responsibilities around device addiction.

At Google’s developer conference just a month ago, the company introduced its own set of time management tools for Android users. Its tools help users track screen time and app usage, and include new features like a “shush” mode which turns on Do Not Disturb by flipping the phone over, and a “wind down,” color reduction mode for bedtime.

In addition, other major tech companies have begun to consider digital wellbeing when updating their products.

For example, Facebook earlier in 2018 changed how its News Feed operates to reduce users’ time spent on the site in favor of wellbeing. And Facebook-owned Instagram just introduced its first time well spent feature, by informing users “you’re all caught up” when they’ve viewed all the new posts.

The idea is that people don’t know when to stop when in comes to devices and apps, and lack information and tools that can help them make decisions about how much time they want to spend on devices, versus how much time they’re actually spending.

The movement around digital wellbeing is a fairly recent shift for Silicon Valley, where companies until now have encouraged the design of software and apps that continually engage and addict users, without considering the psychological cost. Stress, anxiety, insomnia, distracted thoughts, inability to concentrate, emotional issues and more have been the result of these companies’ desire to keep users glued to their devices.

But now some early tech execs are pushing back.

Former Facebook president Sean Parker has openly worried about what social media was doing to kids’ brains and admitted Facebook was designed to exploit weakness in the human psyche to addict users. A former Google exec Tristan Harris launched a coalition of technologists and activists called the Center for Humane Technology, which aims to encourage the implementation of new design principles that help to put users back in control of their technology usage.

As the rumblings around digital addiction escalate, other trends are emerging as well – like the booming business for “mindfulness” apps and those that help users practice self-care, which includes putting the phone down and taking care of our other needs. Some have put this into practice in an extreme way, as of late – Simon Cowell said he actually gave up his mobile phone entirely, and feels so much happier as a result.

With its own new tools, Apple has the ability to set a new tone for the industry as a whole, given how others copy its designs – right down to the iPhone X notch. But in this case, mimicry would be a good thing.

The creation of a new culture around technology usage which stops measuring “time spent” and repeat sessions as metrics of success, would be something that ultimately benefits everyone.



Apple is adding group FaceTime video calls to iOS 12

Apple is adding the ability to FaceTime more people onto a video call, allowing more than a dozen people to be on the call — and tapping an increasing interest in group video calling stemming from apps like Houseparty

The app spreads out each stream as a series of tiles that will move around based on who is engaging on the call at the time. When someone speaks, the tile automatically gets larger automatically as a way to try to highlight whoever is talking to create a more robust experience. The whole goal is to try to make it easier to video call with a lot of different people all at once in a way that still feels pretty social.

As far as features go, this was a pretty natural addition to the FaceTime App. Houseparty exposed a lot of interest in this area, allowing multiple friends to spin up a video chat. But it’s also a technically strenuous proposition, and Apple does seem uniquely positioned to absorb the technical overhead (and costs) of running multiple FaceTime streams all at once.

Houseparty, for example, sits at around #10 on the App Store for the social category and still a top-200 app, according to App Annie. It has a 4.4-star rating in the App Store and was last updated at the beginning of June, according to the App Store. So it’s still chugging along, though it does seem like Apple may nullify an app like Houseparty if it hasn’t locked in a huge and engaged fan base.

The next version of iOS tends to come out around the time of the next Apple event, which usually happens around September. Apple announced a stream of updates to iOS in its next version, iOS 12, including FaceTime group chats.

 



Apple adds camera effects like stickers, filters, and Memoji to messages

Apple is invading Snapchat’s territory with new effects that let you embellish what you shoot through the Messages camera. Today at WWDC, Apple announced that iOS 12’s Messages camera will offer a variety of sticker packs, style transfers like a “comic book” filter, drawn shapes, and both Animoji and the new personalized avatar Memoji. These effects will also be available in FaceTime, which now supports group video conversations with up to 32 people.

These effects could make people who want more visual communication choose Apple’s native messaging app rather than third parties like Snapchat, Instagram Direct, or Facebook Messenger. The new features will be available in iOS 12 that launches today.



Apple’s Memoji brings an animated you to your iPhone

Apple showcased a big update to Animojis today, adding a human look called Memoji alongside tongue detection on the silly iPhone X animals.

The company’s Animoji feature was one of the big highlights of the iPhone X reveal in September. The goofy cartoon pigs and chickens utilized the phone’s new front-facing camera array to track a user’s face and deliver recorded messages in a fun way.

Since the initial launch, the company has added a few more characters to the animated repertoire, today is the first big change in how they look and operate.

The company announced today it was adding ghost, koala, tiger and t-rex Animojis (with tongue tracking!), but more interestingly the company added Memoji, a custom Animoji tool which allows users to build their own.

You’ll be able to customize your face to an almost startling amount of detail, changing a lot more than just hair styles, allowing users to dial in an intense amount of detail.

It’s set up a lot like Bitmoji but takes the magic of Animoji live face-tracking to deliver some very fun and diverse experiences that can live in messages or can be directly transposed on your face through the camera app.



Apple says CarPlay will now support third party navigation and mapping apps

Big news for CarPlay, Apple’s in-car service that lets a vehicle’s display act as a controller and ‘reader’ of your iPhone: at WWCD, Apple today announced that it will now let third-party navigation and mapping apps to work with the service. Up to now, Apple only allowed its own mapping app, Maps, to work over CarPlay, but now you can use Waze, Google Maps, Here, or whatever other app you might want to use to get from A to B.

The change marks a big shift for Apple, which is well known for favoring its own native apps and generally a more tightly controlled ecosystem on iOS and across devices. But Maps hasn’t been the most popular mapping app by some measure, even for users of iOS. This is in a sense is a tacit acknowledgement that iPhone owners are using a wide variety of other services, and so to get CarPlay used more, this needed to be enabled.

Apple says that most major vehicle manufacturers are partnering with Apple to incorporate CarPlay, which gives iPhone users in-car access to its phone services, Apple Music, iMessage, Apple Books (new name!) and podcasts, along with a selection of third-party apps like Spotify, Google Play Music, NPR and iHeartRadio, as well as Siri support.

It’s not clear why Apple didn’t extend third-party support for other mapping and navigation apps until now. Perhaps it was to sweeten the deal for more people to use its own Maps app.

It’s not clear how many users there are of CarPlay, nor how many cars are now equipped to work with it, but the hope, it seems, is that with increased usefulness, now the service will see more adoption.



With iOS 12, Apple focuses on performance

Apple’s Craig Federighi announced that Apple was doubling down on performance with the upcoming release of iOS 12 at the WWDC event in San Jose, CA today.

What’s more, he said, the company would be making these changes to the full range of iOS devices going back to 2013. “And so for iOS 12, we are doubling down on performance from top to bottom making improvements to make.your device faster and more responsive. And because we want these changes to be available the full range of our customers, iOS 12 will be available on all the same devices as iOS 11,” Federighi told the WWDC audience.

Perhaps because customers were unhappy to learn about the battery issues with older iOS devices Federighi stressed that Apple has focussed these performance increases on older devices, giving people with older iPhones, the maximum lift. Using the iPhone 6 as an example, he gave some figures about performance increase, stressing that it was still early days. (As an iPhone 6 user, I was listening carefully.)

“Now on that device, iOS delivers a number of improvements. Across common operations you’ll see that apps launch up to 40% faster, the keyboard can come up to 50% faster and you can slide to take a photo at up to 70% faster,” he said.

But he said, the biggest focus, and one all iPhone users can appreciate, is that they are working to optimize performance when it’s under load. As Federighi said that’s when you need performance the most and where iOS 12 really shines.

“We put iOS 12 through our stress tests and we saw in those conditions share sheet coming up twice as fast, and apps launching twice as fast. These are big, big improvements,” he stressed.

Lastly, Apple also optimized iOS 12 at the chip level working with the chip team to optimize performance, while taking battery life into account. If you keep the power pedal to the medal for too long, you suck battery, but Apple is trying to find that perfect balance of power and battery life in iOS 12.

“CPUs traditionally respond to an increased demand for performance by slowly ramping up their clock speed. Well, now in iOS 12, we’re much smarter. When we detect that you need a performance lift when you’re scrolling and launching an app, we ramped up processor performance instantly to its highest state delivering high performance and a ramp it down just as fast to preserve battery life,” he said.

All of this will be available when iOS 12 is released later this year.



Apple delivers big updates to its augmented reality platform

Apple began WWDC talking all about the update it’s delivering to its augmented reality platform, introducing ARKit 2 with iOS 12 which brings several big tech upgrades.

The company didn’t get a chance to showcase all of the things it’s adding to ARKit, but did touch on the big additions, which include improved face tracking, realistic rendering, 3D object detection, persistent experiences and shared experiences.

Apple released ARKit one year ago. The developer platform is based on technology which synthesized the relationship between the inertial sensors of Apple devices and their cameras to track their position in space. This positional tracking allows users to not only move around digital objects but fix those objects to physical places in an environment.

At Google I/O, we saw a new technology called Cloud Anchors which matches up what a pair of smartphone users are seeing in the cloud to allow for multiplayer, it’s not clear how Apple is doing this, but  what’s interesting about Google’s approach is that Cloud Anchors allows for multiplayer across platforms so Android and iOS users can pair up easily as well.



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